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Channel: Photon Server – Blog | Photon: Multiplayer Made Simple
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3.2.0.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Marmalade, OS X,...

The new version 3.2.0.0 of the Photon Native Clients SDK has just gone live. Yes, you have read correctly: We now offer Photon C++ clients for Playstation 3. No, you have not just become blind. They...

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3.2.1.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS...

We have just released version 3.2.1.0 of the Photon Native Client SDKs. What has been changed since the 3.2.0.0 release 3 weeks ago? We have - added Linux as new supported platform for our C++ clients...

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3.2.1.1 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS...

Version 3.2.1.1 of the Photon Native Client SDKs, which is just a small bugfix release, has just gone live. We have fixed the issue, that on all other native platforms than iOS encryption didn’t work...

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Upcoming: Photon Redistributable

If you ever wondered if Photon can be used for lan-parties and local networking games, this is going to be interesting for you: We are working on a special server package to redistribute Photon with...

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3.2.2.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS...

Version 3.2.2.0 of the Photon Native Client SDKs has just gone live. Here is a short list of the most important changes (for the full list please have a look at the release history files, like usual):...

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Feedback wanted: PUN with Windows 8 Phone and Store support

As Unity 4.2 now supports Windows 8 Phone and Windows Store apps, we are working on an update for Photon Unity Networking (PUN) to support those platforms as well. By now, we have a preview package...

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3.2.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, Playstation...

Version 3.2.5.0 of the Photon C++/objC Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.2.0 (for the full list please have a look at the release history...

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Photon not affected by “Heartbleed”

Photon backends and websites are not affected by the “Heartbleed Bug” in OpenSSL (http://heartbleed.com/). We do not use OpenSSL or any tool based on OpenSSL in any of our customer facing services....

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Photon Server 3.4.22 released

Today we released Photon Server SDK 3.4.22, which is mainly a hotfix release. It includes bugfixes for Photon Server crashes on Windows Vista and with .NET 1.1 installations, as well as fixes for...

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Dev Story: Das Tal’s Backend & Exit Games’ Photon

This guest post was written by Sebastian Dorda, Technical Director and Developer for ‘Das Tal’ at indie studio Fairytale Distillery. ‘Das Tal’ is a fast-paced Sandbox MMORPG that focuses on player...

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4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

Version 4.0.0.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.5.5 (for the full list please have a look at the release history files,...

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Square Enix Interview – Implementing RISE of MANA’s online battles in two...

RISE of MANA is the latest installment in the Mana series, which goes back to the 1991 release of the first Mana title, FINAL FANTASY Adventure. The game’s raid battles are realized through the use of...

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Partial Photon Cloud outage on 04/30/2015

We experienced an outage of several Photon Cloud services today: April 30th, 2015, from 01:25 UTC to 08:40 AM UTC. End users (or players) affected: – End users in North Europe and West Europe may have...

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“Famista Dream Match” – A Remake of BANDAI NAMCO’s Pioneer Battle Game

Photon Server enabled real-time battles in “Famista Dream Match” – A remake of the pioneer battle game. Ever since “Professional Baseball Family Stadium” was released in 1986, the Famista series has...

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4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and...

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files,...

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How to Choose the Right Photon Product – #1 Photon Server & Multiplayer...

Over the course of time and to make multiplayer simple we released a whole suite of Photon products. Each one is designed to tackle a specific challenge on a product level which is great and if you...

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Released Photon Native SDKs 4.1.4.0

Notable changes since 4.1.3.4: general changes: added: XBox 1 as new supported platform added: overloads of PhotonPeer::connect() with new optional parameters to supply custom init data to the server...

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Video: Albion Online – Building a PvP focused MMO with Unity & Photon Server

Albion Online is a fantastic mixture between Eve Online and League of Legends developed by Sandbox Interactive. The sandbox MMORPG is set in an open medieval fantasy world and comes with a fully...

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